#include "COptionsState.h"
#include <windows.h>


COptionsState* COptionsState::m_nInstance = NULL;

COptionsState::COptionsState(void)
{
}

COptionsState::~COptionsState(void)
{
}

void COptionsState::Enter(void)
{
}

bool COptionsState::Input(void)
{
	return true;
}

void COptionsState::Update(float fElapsedTime)
{
}

void COptionsState::Render(void)
{
}

void COptionsState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


COptionsState* COptionsState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new COptionsState();
	}
	return m_nInstance;
}